Posts Tagged ‘first person shooter’

Crysis’ playable, rubbery nano-fellow is left maximum screwed by the final scenes of the latest Crysis 3 trailer, which strand him in space with nothing to shoot. If his suit has Twitter, he can @mentionCommander Chris Hadfield for a pick-up, otherwise he’ll be forced to latch on to a passing alien mothership and earn a shot at obliterating the alien menace for good.

It looks like there may be an interstellar finale in store, but much of the game will be about shooting men ‘n mechs on Earth. You’ll get plenty of that from the first four minutes of the latest trailer, which you’ll find below.

Crysis 3 is out next week, on February 19 in the US, February 21 in Australia, and February 22 in Europe.

Source: PCGamer

Crysis 3 Preview

Posted: February 10, 2013 by Areeb Fazli in Games
Tags: , , ,

Crysis 3 is a first-person shooter video game under development by Crytek, published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360 set to be released in February 2013. Accidentally revealed by Electronic Arts, the game is the third main installment of the Crysisseries, and a sequel to the 2011 video game Crysis 2, and will run on the CryEngine 3 game engine.


The third game sees players take on the role of Prophet as he returns to New York, only to discover the city’s been encased in a giant Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. Set in 2047 (24 years after Crysis 2), Prophet is said to be on a “revenge mission” after uncovering the truth behind Cell’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were erected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination.






Sub-Machine Guns:



Assault rifles:


  • SCAR – returns as Scar Mod 2


  • SCARAB – returns as Scarab Mod 2
  • Grendel
  • FY7 I– returns as FY7 IM


  • Pinch Rifle




  • Jackal – returns as Alpha Jackal






Sidearm weapons:


  • M12 Nova
  • Hammer – returns as Hammer II
  • AY69



Heavy weapons:




Explosive weapons:




Other weapons:


  • Predator Bow
  • Incinerator
  • Fist
  • Kinfe





Source: Wikia

Bioshock Infinite Preview

Posted: February 1, 2013 by Areeb Fazli in Technology
Tags: , , , ,




Update: Irrational Games has just officially released the new trailer for BioShock Infinite entitled Beast of America. You can also enjoy a few new screens for the game as well. BioShock Infinite comes out for PC, Xbox 360, and PS3 on February 26. Original Story: Bioshock Infinite has been operating under the radar lately, politely allowing the big holiday games to take their spotlights. This trailer reminds us, however, that February 26 is painfully far away. At the end of the trailer, we are reminded that it was made entirely using in-engine footage. It also has a nice little call-out to the…

BioShock Infinite is an upcoming first-person shooter video game and the third game in the BioShock series. Previously known as “Project Icarus”, it is being developed by Irrational Games for a March 26, 2013 worldwide release on the Microsoft WindowsPlayStation 3 and Xbox 360platforms. BioShock Infinite is not a direct sequel or prequel to previous BioShock games, taking place in an earlier period and different setting, though it features similar gameplay concepts and themes.

Building on the ideas of American Exceptionalism in the early 20th century, the game’s protagonist, former Pinkerton agent, Booker DeWitt, is sent in 1912 to the floating air-city of Columbia to seek out a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth easily, the two are pursued by warring factions on the collapsing city: the Founders that strive to keep the city for pure American citizens, and the Vox Populi, a hodgepodge group of several smaller factions trying to seize control from the Founders. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia. Ken Levine, the lead designer for the game, took inspiration for the story and setting from both historical pieces at the turn of the 19th century, as well as more recent events including the “Occupy” protests. Levine took an unorthodox approach with the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, by developing the script and details of the story alongside them during their voice work, allowing them to help define the characters and deliver more convincing performances within the game.

The player controls Booker throughout the game, eventually teaming with the computer-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, psychokinetic powers granted through “vigors” and “nostrums”, and Elizabeth’s own powers to fight off hostile foes and make their way through Columbia. In contrast to the limited spaces of the underwater city of Rapture, the open-air city of Columbia provides for more combat challenges, including combat that takes place aboard the city’s Skyline rollercoaster-like rail system. The game will also feature a “1999 Mode”, harkening back to games like System Shock 2 where decisions made by the player will have a more permanent impact on the game, possibly leading the player to an unwinnable situation and requiring a restart from an earlier saved game.

BioShock Infinite has received early pre-release attention, winning several awards including the “Best of Show” at the 2011 E3 show.