Posts Tagged ‘preview’

Bioshock Infinite Preview

Posted: February 1, 2013 by Areeb Fazli in Technology
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Update: Irrational Games has just officially released the new trailer for BioShock Infinite entitled Beast of America. You can also enjoy a few new screens for the game as well. BioShock Infinite comes out for PC, Xbox 360, and PS3 on February 26. Original Story: Bioshock Infinite has been operating under the radar lately, politely allowing the big holiday games to take their spotlights. This trailer reminds us, however, that February 26 is painfully far away. At the end of the trailer, we are reminded that it was made entirely using in-engine footage. It also has a nice little call-out to the…

BioShock Infinite is an upcoming first-person shooter video game and the third game in the BioShock series. Previously known as “Project Icarus”, it is being developed by Irrational Games for a March 26, 2013 worldwide release on the Microsoft WindowsPlayStation 3 and Xbox 360platforms. BioShock Infinite is not a direct sequel or prequel to previous BioShock games, taking place in an earlier period and different setting, though it features similar gameplay concepts and themes.

Building on the ideas of American Exceptionalism in the early 20th century, the game’s protagonist, former Pinkerton agent, Booker DeWitt, is sent in 1912 to the floating air-city of Columbia to seek out a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth easily, the two are pursued by warring factions on the collapsing city: the Founders that strive to keep the city for pure American citizens, and the Vox Populi, a hodgepodge group of several smaller factions trying to seize control from the Founders. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia. Ken Levine, the lead designer for the game, took inspiration for the story and setting from both historical pieces at the turn of the 19th century, as well as more recent events including the “Occupy” protests. Levine took an unorthodox approach with the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, by developing the script and details of the story alongside them during their voice work, allowing them to help define the characters and deliver more convincing performances within the game.

The player controls Booker throughout the game, eventually teaming with the computer-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, psychokinetic powers granted through “vigors” and “nostrums”, and Elizabeth’s own powers to fight off hostile foes and make their way through Columbia. In contrast to the limited spaces of the underwater city of Rapture, the open-air city of Columbia provides for more combat challenges, including combat that takes place aboard the city’s Skyline rollercoaster-like rail system. The game will also feature a “1999 Mode”, harkening back to games like System Shock 2 where decisions made by the player will have a more permanent impact on the game, possibly leading the player to an unwinnable situation and requiring a restart from an earlier saved game.

BioShock Infinite has received early pre-release attention, winning several awards including the “Best of Show” at the 2011 E3 show.

Watch Dogs Preview

Posted: January 26, 2013 by Areeb Fazli in Games
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Watch Dogs(stylised asWATCH_DOGS) is an upcomingopen worldaction-adventurevideo game, developed byUbisoft Montreal, best known for their work on theFar CryandAssassin’s Creedfranchises, forMicrosoft Windows,PlayStation 3, and theXbox 360.Watch Dogscenters on the player’s ability tohackinto various electronic systems, either to obtain and control information or to destroy those devices completely at specific times. The game was first unveiled during Ubisoft’s press conference atE3 2012.

The main gameplay mechanic of Watch Dogs is the use of hacking andsurveillance . The game’s antihero Aiden Pearce (voiced by Noam Jenkins) can use any device tied to the city’s central operating system (ctOS) as aweapon against it. During the gameplay demonstration, Aiden is seen jamming cellphones to serve as a distraction as he enters a vanity art
exhibit, tapping a phone call to retrieve information about his target, manipulating traffic lights to cause a large pileup designed to trap the target and his bodyguards, and escaping the police by driving a car across a raising river bridge. The player can also access information from the ctOS on the NPCs they encounter, including information on demographics, health, and their probability of violence. Combat utilizes a combination of stealth components and parkour, along with the mechanics of a cover-based third-person shooter . The E3 demo also demonstrated co-op play , as focus shifted to a second character above Pearce, on higher buildings, referred to as ”Bixxel_44″ (controlled by another player) following Aiden’s successful killing of his target, who was given orders to protect Aiden by intercepting the police trying to catch him, and then fled the place using fluid parkour-like moves.


The storyline of Watch Dogs is built around the concept of information warfare, data being interconnected, and the world’s increasing use of technology—questioning who exactly runs the computers they depend on. The game is set in an alternate reality version of Chicago, Illinois, which is one of many cities to feature a supercomputer known as a “CtOS” (Central Operating System). The system controls almost every piece of technology in the city, and contains information on all of the city’s residents and activities which can be used for various purposes. In the game’s universe, the Northeast blackout of 2003 was found to be caused by a hacker, prompting the development of CTOS. The game will follow an anti-hero named Aiden Pearce, a highly skilled hacker described as a person who uses both “fists and wits.”The gameplay demo shown at E3 depicted Aiden’s attempt to assassinate a media mogul named Joseph DeMarco, who had been wrongly acquitted on charges of murder.

Dead Space 3 preview

Posted: January 25, 2013 by Areeb Fazli in Games
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Dead Space 3 (stylized as DEAD SPACE3) is an upcoming survival horror third-person shooter video game, developed by Visceral Games. Announced at E3 2012 on June 4, 2012, it is the sequel to Dead Space 2 and the third main entry of the Dead Space survival horror series.Primarily set on a frozen planet called Tau Volantis, the game will follow protagonists Isaac Clarke and Sergeant John Carver as they attempt to stop the Necromorph scourge for good.


Like its predecessors, Dead Space 3 pits player character Isaac Clarke against the Necromorphs, human corpses reanimated by an “alien virus”. To fight back, players must “strategic[ally] dismember” the Necromorphs’ limbs to kill them, using a variety of weapons to do so. The RIG (Resource Intergration Gear) suit also returns, using holographic displays projected from the players’ suit and weapons to display health and ammo count, respectively. In vacuum areas (e.g. outer space), a timer will appear on the player’s right shoulder, indicating how much oxygen that character has left before they suffocate.


In Dead Space 3, Isaac and newcomer Sgt. John Carver will be able to roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it “felt dumb/terrible not to have it” and that they have been “making Isaac more responsive,” as they “want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can’t shoot it because the game controls like a piece of crap.” The cover system is also described as “organic” in nature; for example, the player does not need to “walk up to certain tagged things and press the cover button; Isaac or Carver just does the action that is appropriate for the given situation.”


Weapons Bench

The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the Weapons Bench. Here, players are able to construct new weapons from parts that Isaac collects throughout the game. The Bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and even put two weapons together (for example, a Plasma Cutter and a Flamethrower). The number of weapon variations are endless; examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player doesn’t want to build a weapon from scratch, they can instead choose from ready-made Blueprints, some including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in Co-op mode.

Release date(s)  February 5, 2013
February 7, 2013 (PC)
February 8, 2013
February 15, 2013