Ubisoft The Division New Details about the Snowdrop Engine

Posted: March 27, 2014 by Areeb Fazli in Games
Tags: , , ,

PC and next-gen console gamers are looking forward to the third-person shooter “Tom Clancy’s The Division,” which is to launch sometime during the third quarter. More details were recently unveiled about the game’s engine, Snowdrop, which is the first of its kind for a multitude of reasons.

The cutting-edge Snowdrop will also run in real time. “Each thing the creators develop needs to be instant and in-game, so that they know exactly if it will work, with no baking time. That means lightning-quick iterations. The result is the ability to develop game features faster than ever,” Massive claimed. “We built Snowdrop in a way so that the game is always playable during development.”

On March 19, Ubisoft released a new trailer that further explained the Snowdrop engine during the Game Developer’s Conference in San Francisco.

Last year, the company also launched a trailer during the SpikeTV VGX awards show, displaying a few shots of the engine’s innovative features. The most important is the destruction system, which will be an important part of the game’s tactical cover-based combat system. Massive stated that “the destruction effect is not pre-baked into the game; it reacts differently depending on the physical forces at play.” This means that each time an action takes place – a car explodes or a glass window shatters, it will look different – and will actually be a separate experience every time.

Another striking result of the Snowdrop engine is the lighting system, which was created to mimic film production methods. If you move an object in the game, the surrounding light will immediately react in a cohesive manner. This also applies to the time of day, as well as indoor and outdoor lighting.

The next-gen engine also gives the developers incredible accuracy and speed when creating the game’s metropolitan setting. More importantly, the city will be unified, which means that any alteration or developed feature in one area will result in an automatic change throughout the entire game – which leads to a more harmonious experience for the player.

“Tom Clancy’s The Division” will hit shelves sometime during the third quarter of 2014.

Swedish-based Massive Entertainment released the developer diary below to coincide with GDC 2014 – it shows off the engine working with The Division and highlights its ease of use for rendering and placing objects and lighting.

Also showcased is an impressive-looking tech demo of a forest area – presumably running on PC.

Tom Clancy’s The Division was originally announced at E3 2013 for launch late this year – although there was no word in Ubisoft’s recent financial briefing that this was still the case.

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