Watch Dogs: ‘Two players won’t experience the same thing’

Posted: March 25, 2014 by Areeb Fazli in Games
Tags: , ,

Watch Dogs has been priding itself on density, connectedness and freedom of expression for players ever since it was revealed at E3 2012, but this game is also going to be emphasizing unique gameplay experiences.

Recently, Alexandre Forest-Boucher, who is a production manager on Watch Dogs, talked about how no two players will experience the same thing.

“Constantly! We have so many emergent gameplay elements, a lot things can and will happen. Two players won’t experience the same thing. I have been playing A LOT and the game keeps taking me by surprise; I love it,” Forest-Boucher said.

The ability to be able to hack just about everything is going to present Watch Dogs players will quite a few options for gameplay opportunities. How they incorporate that or express that within the context of their own story will be an intriguing thing to see.

Forest-Boucher then described some of what he is currently doing to make sure Watch Dogs is ready to go, come launch on May 27th.

“We’re now at the closing stage of the game, which means debugging and polish. I basically make sure we’re fixing the right things, in the right order.

“We have to make sure that whatever we’re doing doesn’t break anything else in the game. Fortunately, since I work with such an awesome team of people, that doesn’t happen too often. They really make things easier for me,” Forest-Boucher said.

With over 6 month’s extra time to work on the game, Watch Dogs should be looking great with little bugs when it debuts in a few months.

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