Medal of Honor: Warfighter

Posted: January 30, 2013 by Areeb Fazli in Technology
Tags: , , , ,

The game picks up where Medal of Honor (2010) left off from before as it reveals Tier 1 operator Preacher returning home to find his family torn apart from years of deployment. The campaign also reveals that the deadly explosive, PETN, had began to appear aross the globe.

Medal of Honor: Warfighter is a first-person shooter video game developed by Danger Close Games and published by Electronic Arts. It is a direct sequel to 2010’s series reboot Medal of Honor (2010) and the fourteenth Medal of Honor installment in the series. The title was officially announced on February 23, 2012, and was released in North America on October 23, 2012, in Australia on October 25, 2012, in Europe on October 26, 2012 and in Japan on November 15, 2012 on PlayStation 3Xbox 360 and Microsoft Windows. The game runs on DICE’s Frostbite 2(the same engine that Battlefield 3 uses). The PC version only supports Windows Vista/7 and DirectX 10 and 11.



Medal of Honor: Warfighter uses the Frostbite 2.0 engine, which was made by another subsidiary of EADICE, which was the partner for Medal of Honor (2010). The engine has vastly improved the graphical schematics and allowed for more complex scenes.

Old features from the previous engine, such as “asking for ammo”, peak & lean, and sliding have returned from the old engine. New features in the campaign are things like the Dynamic Door Breachand micro-destruction.


The story focuses on two Navy SEALs of AFO Neptune, namelyMother and Preacher. The game also focuses on their family life back at the States to reveal the family men behind the warriors.

The game won’t be based on a specific battle, instead focusing on real-world events such as Somalian pirate attacks and hostage rescues in the Philippines.


The multiplayer aspect of this game is being worked on by Danger Close instead of DICE. The multiplayer reveal was shown at E3, showcasing parts of the multiplayer. The multiplayer was further shown during the Tungawan Jungle trailer.

Each player will get to choose the respective country that they favor. Each country class will have different perks, secondary weapons, and grenades. Some country classes favor certain player classes. The secondary weapons have unlimited ammunition.

Support Actions have been amped up from the previous installment of the game, now consisting of helicopters, unmanned aircraft, weapons, and other equipment.

There will be a new feature in the multiplayer, called “Fire Team” (essentially just two people working together as a buddy-system). The player’s Fireteam buddy will be highlighted in green, as a sixth sense from a Tier 1 operator. Their health and emblem will also be in a small toolbar in the top right hand of the screen. Players can use their Fire Team member to replenish health and ammunition.

The player cap has been lowered from 24 to 20, with certain game modes having less players.

Weapon Customization

Players can change a variety of things for their weapon along with what ever country class they rank.

Weapon Selection

Players are allowed to pick the weapon that they choose, so long as they have that weapon unlocked for the specific country. Players are not confined to the default weapon as long as they continue to rank up.


Each Players Optics are different for the gun that they choose. Players have the option to choose four Optic types;

§  Low Power Dual Sights – A Dual Scope that the player can toggle to side iron sights.

§  Low Power Sights – An Optic or Optic pair that gives the player enhanced zoom capabilities.

§  Reflex Sights – Optics that have very low zoom capabilities but come at slightly increased agility.

§  Iron Sights – Default sights for the selected weapon. No zoom but an increase in agility.

Barrel Assembly

Barrel Assembly lets the Player choose the type of attachment configuration that they desire. They are allowed the following;

§  Close Quarters Barrel Assembly – This configuration is for CQB type players. Granted an increase in agility

§  Standard Barrel Assembly – This configuration is the default type for the player’s weapon. Assaulters are given a grenade launcher.

§  Precision Barrel Assembly – This configuration is for marksmen type players. Effective range for the weapon is increased, but agility is severely reduced.


Players are given two choices of Muzzle types;

§  Silenced Muzzle – A suppressor is attached to the barrel. Effective range reduced

§  Standard Muzzle – A muzzle break or flash hider attached to the weapon. Stealth is severely reduced.

Receiver Group

Players are given the option to change the type of stock available for the weapon. The types of Stocks are;

§  Close Quarters Receiver Group – Type of Stock that increases the players agility, effective range slightly reduced. Not available for the EBR

§  Standard Receiver Group – Effective Range slightly higher than CQ Receiver Group, lower agility.

§  Precision Receiver Group – Effective Range increased significantly, Agility lowered slightly further than Standard.

Magazine Style

This section lets the player change the magazine type for the players weapon. The only option so far to be seen is on the Assaulter, which has the Standard magazine.

Paint Jobs

Players are given a vast option of weapon camouflages for their weapon. There are 74 camos possible to choose from;

§  Sand – Grass, Spetsnaz Jungle, Grecko, Sand, GROM Pixel, AOR1, Chocolate Chip, White Honeycomb, Kangaroo, SASR Desert, Flat Gray, Sand Dune, Disruptive Brown, UDT, Combat Beige, MoH Bowflage

§  Forrest – Pine Needles Green, Spetsnaz Urban, Green Mesh, OD, CADPAT, Green Grunge, AOR2, Zen Garden, DMP2, Flecktarn Green, Grass Dunes, Green Spots, M90 Woodland, Swedish Flat, South African 2000, Green Honeycomb.

§  Earth – Brown String, Spetsnaz Red, Ten Tiger, Dark Grunge, SEAL Brown, Erbsent, Flat Brown, Desert Spots, Digital Forrest Tiger, Jungle Path, Black Spray, Safari, SAS Fatigue, SAS Green, Black and Tan.

§  Snow – Finnish Snow, Winter Grunge, Snow Cell, GROM Snow Plum, Winter Sticks, Flat White, Tiger Cell Winter

§  Urban – Disruptive Gray, Sky, Light Gray, Desert Spray, GROM Puma, Gray Tiger, Navy Tiger, Pink, Gray Digital, Flecktarn, Flecktarn Urban, Winter Night, Finnish Snow Night, UDT Gray.

§  Special – No Camo, Brazilian Lizard, M90 Night, Hunter, Somalia, Tree Bark, Snake Peel, Mako, Grizzly, Atlas, Blackbird, LBT, Tactical Pink, Neptune, Wolf Pack, Ranger, Gunslinger, Slim Jim Arctic, Slim Jim Bosnia, Slim Jim Desert.

Player Classes

Each player class is available for every faction in the game, in total, being 72 possible classes. The Player is able to pick their class before a game starts. Each class has a separate unlock rank. Every class has its own special ability.

§  870 MCS

§  AA-12

§  Aimpoint Micro T-1

§  AK-103

§  AK-103 Bullpup

§  AK5

§  AKS-74U

§  Bipod

§  C4 Demolition charge

§  Combat Toggle

§  DD M4V1

§  DD MK18

§  Elcan M145 Optical Sight

§  F88

§  Flashbang


§  G3

§  G36

§  Glock 18

§  Glock 23

§  HK 45CT

§  HK MG4

§  HK416

§  HK416C

§  LaRue OBR

§  M1911

§  M240

§  M249

§  M320

§  M40A3

§  M60

§  M67 fragmentation grenade

§  M79

§  M83 smoke grenade

§  McMillan CS5

§  McMillan TAC-300

§  Minigun

§  MK 16 PDW

§  Mk19 Grenade Launcher

§  Template:MOH:W Weapons

§  MP7A1

§  PDM 86

§  PKP

§  Remote Charge

§  RPG-7



§  TAC50 Sniper

§  Tomahawk (weapon)

§  V40 Minifrag

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